Trò chơi đua xe động vật trong UNITY Engine
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- Gold.cs
- GameScreen /
- AnimalRacing /
- Scripts /
- Assets /
- project /
1 using UnityEngine;
2 using System.Collections;
3
4 public class Gold : MonoBehaviour {
5
6 private Vector3 speedLeft = new Vector3(-2, 0, 0);
7 private bool isRunning;
8
9 public void Start()
10 {
11 isRunning = true;
12 }
13
14 void Update()
15 {
16 if(isRunning)
17 gameObject.transform.localPosition += speedLeft * Time.deltaTime;
18 }
19
20 public void setRunning(bool isRunning)
21 {
22 this.isRunning = isRunning;
23 }
24
25 }
2 using System.Collections;
3
4 public class Gold : MonoBehaviour {
5
6 private Vector3 speedLeft = new Vector3(-2, 0, 0);
7 private bool isRunning;
8
9 public void Start()
10 {
11 isRunning = true;
12 }
13
14 void Update()
15 {
16 if(isRunning)
17 gameObject.transform.localPosition += speedLeft * Time.deltaTime;
18 }
19
20 public void setRunning(bool isRunning)
21 {
22 this.isRunning = isRunning;
23 }
24
25 }